![]() ![]() Outside of the UI and controls, little touches here and there make for a better experience. Though my demo was timed, I really enjoyed the brief moments I spent in VR, and were it not for the long wait, I would have spent more time with it. Simple, yet it made me feel like I was in control of my fighter plane, and as silly as it sounds, I felt like a fighter pilot for the briefest of moments. All you need to do is look at an enemy plane that is positioned in front of you, and if you can hold your gaze for a few seconds, you will lock on to them. Similarly, locking onto enemies is also incorporated in a natural way. I’m not sure if that was intended, but lesson learned. However, if you’re like me and several of the other people who experienced this demo, hitting the gas immediately will result in hitting that very plane that’s crashing. When control was handed back to me, you are supposed to accelerate and pull off of the runway as a transport plane crashes in front of you. Of course, when your thousands of feet in the air, details such as this matter little. The ground features a low resolution, and the aforementioned anti-aircraft guns are quite blocky and lack details. The spectacle of it all is impressive – due to crashing my plane early in my demo, I experienced this twice – but outside of the planes themselves, it all looks slightly off. You can glance back at the seat behind you, look at the very detailed cockpit, or gaze outside as your jet narrowly misses a crashing transport plane that slams into the ground. All Rights Reserved.Īll trademarks and copyrights associated with the manufacturers, aircraft, models, trade names, brands and visual images depicted in this game are the property of their respective owners, and used with such permissions.Through this guided section, you’re able to look around with complete 360-degree rotation. Unreal® Engine, Copyright 1998 – 2019, Epic Games, Inc. in the United States of America and elsewhere. (*6)Unreal® is a trademark or registered trademark of Epic Games, Inc. Steam” and the logo of “Steam” are trademarks or registered trademarks of Valve Corporation in the United States of America and elsewhere (*2)”Xbox One” is the trademark or a registered trademark of Microsoft Corporation in the United States of America and/or related companies. (*1)”PlayStation” is the trademark or a registered trademark of Sony Interactive Entertainment Inc. ![]() *All company names and product names are trademarks or registered trademarks of their respective companies. The innovative real-time weather-generating system developed by Simul Software Ltd.ĪCE COMBAT™ 7:SKIES UNKNOWN & ©BANDAI NAMCO Entertainment Inc. However, the development of ’7’ was suspended before it begins in earnest because it was decided to develop ‘ACE COMBAT INFINITY’ preferentially. ![]() I felt like we might be able to create some kind of play like a jungle gym which makes players think “I want to fly along cloud” or “I want to get into cloud”, not like before, just flying in the air. And we found flying there was pretty fun. So we created a field of cloud based on the ACAH environment, placing white, round objects in the air. We talked like “Let’s create three-dimensional field using cloud”, but it was just like a dream at that point because we didn’t have the technology of true SKY™ (*4) then.įirst of all, we needed to test if using cloud really makes the game fun or not. We had decided to use “cloud” as a concept early in development. On that time, shortly after ‘ACE COMBAT ASSAULT HORIZON’ (hereinafter referred to as ‘ACAH’), the plan for the next ACE COMBAT came up.
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